![]() ![]() I stopped there, because I didn't want to play through another 70 days to get the last trophy. I played through to day 30 enough to get a good handle on the game mechanics. It was fun figuring out, but ultimately pretty shallow. I beat the whole game w/ the pistol and then bought the extra weapons after it was over for the trophies because I'm a real bad ass. Bucket Knight: Basic platformer, nothing special.The trophies didn't do it any justice (you don't even have to complete the game to earn the Platinum). Metagal: Megaman clone, not a whole lot going for it.Would've been nice if it had a mode for teaching. Pure Chess: A fine chess game, though performance and touch controls are a little sluggish.The trophy grind ruined the game even more. The load times weren't great on Vita and the combat left a bit to be desired. Fernz Gate: A pretty boring RPG with occasional humor.It had a good challenge overall, and even came with free DLC and bonus trophies. It ran really well and its non-linear structure made it more interesting to progress though. Habroxia 2: A marked improvement over the first game.Demon's Tier+: A bit of a mindless dungeon crawler.Ghoulboy: A bit of a forgettable platformer.Knightin'+: A fine little Zelda clone, nothing remarkable.It probably got a bit too hard for me in the end, but the first 80% of the game was exceptional. Warlock's Tower: Surprisingly wonderful! Certainly the most polished and well-running gameboy puzzle game I've ever played.Devious Dungeon 2: Meh, should've stopped after the first one.Color Guardians: A non-endless runner! Middling fun. ![]() Persona 3: Dancing in Moonlight: Burn My Dread is a banger.Robot!: Brutal, but fairly fun twist on bullet hell. Hue: A fine puzzle platformer, though not particularly well polished.I quit after the first boss, but I might go back. Pato Box: Brutally difficult, quite ugly, sluggish. ![]()
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