![]() The Helmet has Anomaly Power, Skill Life Leech and Status Power. The Armor and Waistcloth of the Acari have Anomaly Power, Skill Life Leech and Cooldown Reduction. Since Legendaries have fixed stats currently, we’ll detail them first. Since we’ll be using the Helmet, Upper and Lower Acari Armor pieces, we have to work around those to get where we want to be for Attributes. 3x Cooldown Reduction, our last Armor stat.3x Skill Leech, One on Weapon two on Armor.6x Status Power, Should be on all of our weapons and Armor (180% Status Power total).5x Anomaly Power, Our Armor top-line Attribute.1x Crit Damage, Our Weapon top-line Attribute.So in total between our Weapons and Armor we have: I’ve found with Epics that three Cooldown Reduction and two Life Leech work the best with our Skill Tree and Weapons. ![]() You can split these how you want, tweak the balance to your liking. Our last five Armor Slots will be split between Skill Life Leech and Cooldown Reduction. Since this is an Anomaly Power Build, we want all the raw power we can get, since a lot mods and such scale with AP. Crit Damage helps our weapons do just a bit more damage when we need it to. For top line Attributes, we want Crit Damage for Weapons and Anomaly Power for Armor. We’ll focus on the Top lines first, since these are specific to Weapons and Armor Specifically. Pre-Legendary Attributesįor this set, we only want to hit specific amounts of stats or rather a number of our 18 active Attribute slots, between weapon and Armor. It’s best to aim for the Boots and Gloves from the set with Legendaries, so they do not need to be replaced. Like with Armor, we have two sets of Attributes to cover here, even though they’re largely the same, the Acari set does force the remaining epics to be more specific. Brain Eater helps conserve ammo since we’ll mostly use it for larger enemies like Behemoths and Brood Mothers which have large crit areas to target. I generally try to get a Combo of Brain Eater and Death Chains. If you’re not a fan of One-Shot Rifles, Tactical Assault Rifles are great and are my go-to back up weapon. However, having weapons with high single target damage in general are the only thing that supplements this build well. So that may be a goal to hunt for as a solo player. There’s not mods that will really provide anything useful that we can’t though abilities, outside of Vulnerability. Overall, we end up dropping Blazing Aegis and Twice as Hot from the Epic only setup, but gain Ashen Champion and Fire Tsunami is their place which are much more valuable thanks to the Acari Set bonus. So if you roll an Epic pair of Gloves or Boots, it only needs to have one of the T1 or T2 Mods on it and the other ones that are need can be slotted as desired. ![]() With the Epics and the optional replacement mods for the Acari Armor pieces, those can be swapped as needed. It’s also a slight stronger damage boost against the enemies we need the damage boosts for. ![]() Ash is the less reliable of the two statuses, as Burns don’t fall off sooner on Elites like Ash will. Ashen Boost can also be substituted with Captain Hunter, if you manage to pick it up. We also need our last two damage mods, being Bullet Kindling and Ashen Boost. Since this build doesn’t focus on weapons at all, we want to stack as much Anomaly Power as possible. The same is true for Cooldown Reduction, but the tree also gives us the majority of what we need anyways. ![]() The Skill leech is particularly important as we won’t be taking it on every armor slot. The main things we want and need from this tree are Anomaly Power, Skill Leech and Cooldown Reduction. You could also take the marked damage later on with optimized gear, but the Explosive Cooldown Reduction helps a ton regardless, unless you’ve lucked into getting the Detonator mod for Overheat, in which case you won’t need this. The only other skill point that cam be changed is the second on in the Tempest area. If you prefer not to run those mods, you can always swap it for Trial by Fire, the last node remaining at the end of the Fire Storm Tree for an easy Damage boost. The point spent on Incinerate is optimization choice that give you a little extra offensive and defensive power with the mods we’ll be detailing later. The Skill tree hasn’t changed from its original iteration, and still starts in the Tempest section of some easy Anomaly Power. ![]()
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